Some examples of Dmitry Zheltobriukhov's work.
The second part of a post-apocalyptic turn-based RPG with trading elements. It's deeper and more complex than the first one.
The original Caravaneer. An RPG game where your main goal is to transport goods between towns and to profit from trading.
A simple game where you need to shoot flying birds from a static position before they get a chance to stain you with their excrements.
A game that simulates the job of a waitress. It's my first game that was released in 2004. Now, 10 years later it looks a little outdated.
This game is the opposite of a normal Tower Defense game. Instead of building towers you release monsters while the computer builds towers.
A little Christmas game where you need to build a chimney out of blocks to let Santa reach the living room and leave presents.